0.80 (scheduled end of March 2004)
Definitely
- more aggressive AI
- loading of arbitrary level geometry
- reflections on the floor
- HUD
Maybe
- hole in the wall (escape the arena to win)
- integration of models into 'levels/artpacks'
- GUI enhancements (mouse support)
- GUI enhancements (better setup for configuring/starting games)
- shadow volumes
- HDR effects (glow, lense flares)
0.90 (scheduled end of August 2004)
Definitely
- hole in the wall (escape the arena to win)
- integration of models into 'levels/artpacks'
- floor/wall bump mapping
- shadow volumes
Maybe
- team based gameplay
- GUI enhanvements (mouse support)
- GUI enhancements (better setup for configuring/starting games)
- high poly lightcycle
- bump+env mapped lightcycle
- HDR effects (glow, lense flares)
1.0 (scheduled Christmas 2004)
Definitely
- LAN play
- team based gameplay
- GUI enhanvements (mouse support)
- GUI enhancements (better setup for configuring/starting games)
Maybe
- HDR effects (glow, lense flares)
- high poly lightcycle
- bump+env mapped lightcycle